﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MegavaniaX.Actors.Weapons
{
    public class Magnet : WeaponBase
    {
        private Player _player;

        public Magnet(Player player)
        {
            _player = player;
            MaxAmmo = 20;
            Ammo = MaxAmmo;
        }

        public override string WeaponName
        {
            get { return "magnet"; }
        }

        public override void FirePrimary(WeaponModifiers modifiers)
        {
           
        }

        public override void FireSecondary(WeaponModifiers modifiers)
        {
            
        }
    }
}
